SUPREM.IO CHANGELOG 

Please report all bugs/suggestions to https://discord.gg/4MpEnM6



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| v0.0.3b - August 11, 2020  |
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 // GAMEPLAY //
 > Reworked moonwalking
    > Players will moonwalk at a normal speed if hitting both movement keys one right after the other, making moonwalking easier to execute
    > Fixed a bug where moonwalking while using the Wallbreaker ability would retain the bonus movement speed even after the ability was used

 // MAPS //
 > Added a fragile block floor to Divide

 // ABILITIES //
 > Reworked Upsurge
    > Now dashes the Player up by default, but dashes down if the Move Down key is held during the ability activation
    > Dash speed increased from 16.45 to 18
    > Cooldown increased from 9s to 10s
 > Wallbreaker nerfs
    > Ability activation duration decreased from 3s to 2.5s

 // PLAYER //
    > Ghost movement speed increased from 7.1 to 7.25
   
 // INTERFACE //
    > Added a dedicated "Focus In-Game Chat button", set to Enter by default.
    > Centered kick button in the lobby

 // BALANCE CHANGES //
 > Pitchfork buffs
    > Range increased: maximum hitbox distance increased from 118 to 128
 > Revolver changes
    > Recoil speed increased from 8 to 9.5
 > Dart buffs
    > Slightly increased pickup hitbox size
 > Greatsword nerfs
    > Reduced the sector size of the swing
 > Hammer buffs
    > Durability increased from 3 to 4
    > Movement speed multiplier decreased from 0.9 to 0.85

 // BUG FIXES //
 > Fixed a bug where the profanity filter would not work on names in kill announcements
 > (Hopefully) fixed an issue where players would have the wrong colours in chat



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|   v0.0.3a - July 30, 2020  |
+----------------------------+
 
 // BALANCE CHANGES //
 > Dart changes
    > Initial speed reduced from 15 to 13
    > Initial trajectory angle reverted to 20 degrees
    > Pickup hitbox is now slightly larger

 // INTERFACE //
 > Added a control overlay in-game, toggleable with a hotkey (H by default)


 
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|   v0.0.3 - July 30, 2020   |
+----------------------------+

 // BLOCKS //
 > New block: the Fragile block!
    > Can be destroyed by any weapon
    > Has 15 health

 // MAPS //
 > New map: Topple
 > New map: Divide
 > Battlefun changes
    > Removed the columns on the ends of the map & added fragile blocks to reduce camping
    > Base platform is now island-shaped
 > Tubular changes
    > Added fragile blocks to bottom pillar to allow for more variety in gunplay
 > Sentience changes
    > Added fragile blocks to centre to prevent players from camping there, and to open up the map as the game progresses

 // WEAPONS //
 > Dart changes
    > Initial speed increased from 12 to 15
    > Initial trajectory angle changed from 20 degrees to 30 degrees
    > Hitbox width reduced from 48 to 24
    > Damage reduced from 40 to 35
 > Rock changes
    > Initial speed increased from 9 to 10
    > Damage reduced from 40 to 36
 > AK-47 nerfs
    > Attack cooldown increased from 0.1s to 0.108s
    > Durability reduced from 25 to 24
    > Bullet damage reduced from 10 to 9.25
 > Revolver nerfs (due to the fragile block additions, it kind of needs a nerf)
    > Movement speed multiplier reduced from 0.875 to 0.86
    > Bullet damage reduced from 34 to 33.34
    > Bullet flight duration decreased from 0.5s to 0.49s
 > Pitchfork nerfs
    > Attack cooldown increased from 0.5s to 0.7s
    > "Blind spot" increased: hitbox no longer does damage to players that are not visibly touching the pitchfork spikes
 > Fists buffs
    > Hitbox height increased from 36 to 50
    > Range decreased from 64 to 59
    
 // INTERFACE //
 > Added a news section to the main menu, featuring the highlights of the latest update
 > Added optional FPS & ping text, toggleable in the settings
 > Added optional profanity filter (on by default), toggleable in the settings
 > You can now enter a full match URL into the match code input in the main menu
 > Added an optional toggle to hide match code in a private lobby, useful for streaming
 
 // BUG FIXES //
 > Fixed a bug where pressing Enter while editing your name in a lobby would ready you up
 > Fixed a bug where game could not be started if the leader leaves when everyone is ready
 > Fixed a bug where the win overlay would not go away next game if you used the Leave Match button in the options during the win animation
 > Fixed a bug where the game map would sometimes not be loaded in
 > Fixed a bug where the ability images would remain partially visible if you doubleclicked the JOIN RANDOM MATCH button
 > Fixed a bug where the win animation would play again if someone left during a win animation
 > Fixed inconsistencies in block breaking with melee weapons

 // OTHER //
 > Made optimizations to server-to-client communication

 

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|   v0.0.2d - July 25, 2020  |
+----------------------------+
 
 // INTERFACE //
 > Added a "how to play" menu, along with a one-time popout message to check it out!
 > Fixed a bug where the chat would not be hidden after turning it off in the settings and then refreshing the page



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|   v0.0.2c - July 25, 2020  |
+----------------------------+

 // SOUND //
 > Fixed a bug where two players firing the same weapon would have the sounds of the weapons cut out

 // INTERFACE //
 > Player font color is now white instead of cyan (it was supposed to be white!)

 // GAMEPLAY //
 > Fixed a bug where a player animation would continue playing if a player died/game ended while using a weapon
 > Fixed a bug where systems with no hardware acceleration could not launch the game (yay!)


 
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|   v0.0.2b - July 23, 2020  |
+----------------------------+

 // ABILITIES //
 > Fixed bug where using Wallbreaker at the last possible moment would prevent you from picking up any weapons before using Wallbreaker again

 // GAMEPLAY //
 > Fixed bug where using the "Leave Match" button within the options menu would make all blocks invisible for future games

 // BALANCE CHANGES //
 > Sawed-off shotgun buffs
    > Damage per bullet increased from 17 to 20
    > Attack cooldown decreased from 0.4s to 0.3s
 > Greatsword nerfs (long overdue!)
    > Durability decreased from 6 to 5
    > Damage decreased from 45 to 33.34
 > Pistol nerfs
    > Bullet flight duration decreased from 0.75s to 0.61s
 > Revolver buffs
    > Bullet flight duration increased from 0.4s to 0.5s
    > Attack cooldown increased from 1s to 1.1s
 
 // MAPS //
 > Increased weapon spawn frequency in Showdown

 // INTERFACE //
 > Site is now responsive! Players with lower-resolution screens will have an improved experience.
 > Removed 'Beta' title caption
 > Fixed bug where chat would sometimes not scroll to the bottom when a new message was sent
 > You can now select and copy the actual match code (not the link) in a private lobby
 > Fixed bug where long player names, especially those with special characters, could obscure the lives count in the game HUD
 
 // LOBBY //
 > Fixed bug where players would get into random matches by themselves
 > Public lobbies now wait 2 seconds (instead of 1 second) for other players to join before starting a game


 
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|   v0.0.2a - July 19, 2020  |
+----------------------------+

 // INTERFACE //
 > Fixed a bug where changing the master volume setting would not alter the volume
 > Adjusted positioning of social media links as to not interfere with UI
 > Added game- and menu-specific volume controls in the settings

 // MAPS //
 > Added a central platform to Showdown, as well as increasing the thickness of the base platform

 

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|   v0.0.2 - July 19, 2020   |
+----------------------------+

 // GAMEPLAY //
 > Fixed a bug where the speed of the ghost was being changed by the weapon held before dying
 > Fixed a bug where a highlighted weapon drop would stay highlighted after dying
 > Fixed a bug where picking the same weapon up after using all ammo would make the weapon invisible

 // MAPS //
 > Added three new maps: Skirmish, Showdown, S͞e̡n͝tie͡n̛c̀e̸

 // BALANCE CHANGES //
 > Sawed-off shotgun buffs
    > Durability decreased from 3 to 2
    > Damage per bullet decreased from 20 to 17
    > Attack cooldown decreased from 1.1s to 0.4s
 > Pistol buffs
    > Bullet speed increased from 20 to 21
    > Bullet angle deviation multiplier based on player speed reduced from 0.4 to 0.3
    > Spawn rate decreased from 10 to 8
    > Attack cooldown decreased from 0.15s to 0.13s
 > Rifle buffs
    > Bullet flight duration increased from 0.5s to 0.6s
 > SMG buffs
    > Attack cooldown decreased from 0.07s to 0.06s
 > Knife nerfs
    > Damage reduced from 30 to 25
    > Movement speed multiplier decreased from 0.95 to 0.925
 > Rock nerfs
    > Spawn rate decreased from 9 to 8
 > Greatsword nerfs
    > Spawn rate decreased from 3 to 2
 > Katana nerfs
    > Attack cooldown increased from 0.14s to 0.15s

 // INTERFACE //
 > Player usernams are now displayed in-game above the health bar (optional) and lives
 > Player usernames are now highlighted with player color in kill notifications
 > Chat is now displayed in the in-game HUD (size and opacity can be changed in the settings)
 > Added more social links to menu
 > Fixed bug where you cannot ready after spectating and typing a message
 > Sound now plays when a player joins private lobby
 > Sound now plays when a game starts



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|   v0.0.1b - July 12, 2020  |
+----------------------------+

 // GAMEPLAY //
 > Improvements to experimental movement prediction setting

 // BALANCE CHANGES //
 > Katana nerfs
    > Spawn rate decreased from 5 to 3
    > Movement speed multiplier decreased from 0.85 to 0.8
 > Abilities
    > Impel cooldown increased from 8s to 9s
    > Upsurge cooldown decreased from 10s to 9s
    > Wallbreaker active movement speed multiplier increased from 1.25 to 1.4

 // INTERFACE //
 > Improvements to keybinds
    > It is now possible to bind mouse buttons as a keybind
    > Item drop & item pick up can now be set to different keybinds, but both are set to F by default
    > Separate keybind for moving down (as a ghost)
    > Fixed an issue where resetting keybinds did not save the new (reset) keybinds
 > Improvements to menu UI
    > Menu now has a loading animation, as well as a link to the Discord Server if the game doesn't load
    > Added a Featured Youtuber button in the menu
    > Moved changelog & credits links to bottom right of the menu so they don't collide with the bottom ad



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|   v0.0.1a - July 11, 2020  |
+----------------------------+
 > Fixed a bug where players can be hit by players outside of their lobby (interdimensional damage!)
 > (Hopefully) fixed the inconsistency in picking up weapons  
 > Added a Patreon button (if you're reading this and want to support me in the development of SUPREM.IO, please consider becoming a patron: https://patreon.com/firetto. Thank you)



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|   v0.0.1 - July 10, 2020   |
+----------------------------+
 > Beta release! Please report all bugs/suggestions to https://discord.gg/4MpEnM6